[This post is mostly about the horror project]
One of the extremely problematic moments I am facing right now, of the bat.
Is that I have too good ideas, but it is a hell lot to program with it. The fact I love my plans but
going through the process is so fucking sluggish and painful to comprehend...
Ah, go figure. Maybe that's why I never finish anything that requires patience and commitment.
But I still continue with this one project somehow, and I can't thank people enough to believe in me. Regardless of the disappointment I must have gived on some of my followers or etc.
I think I will learn from this experience if I just keep going and not get either too cocky or even too far serious in the process. The main goal is to set the stage for me and to not give myself a couple of obstacles that will drastically end it all.
So I better have to take time on the little steps that matters instead of rushing and smashing my head on a wall by mistake. If I can speak figuratively, it is quite a ludicrous project with something I am not ready for.
But fuck it. I rather do it without the experience or etc than never accomplish anything. Even if I came up with just a semblance of what I aim for, I think it might be enough to start with that next time.
It's good to have any payoff instead of a major disappointment over nothing. Anyway, that and the weapons are awesome to imagine so far.
Story is half cooked, still have few hiccups with the narrative or the pacing. But I doubt I can focus much on this part yet. The gameplay must feel right first and the rest will make sense once one part of it works.
But I think the "deaths?" moment I'm making will be good to make both male and female protagonist(s) not entirely attractive. Since, lets say. Making an attractive man or woman will put people in a wrong foot.. Or I could just don't care about it and make them attractive.. Still need to take time to wonder if 'slightly ugly or highly attractive' have either a meaning to add them in.
Characters are also cool, few I didn't posted and I avoid categorically to explain anything about them beside the obvious. Will not tell why or where this 'world' is about or going to.. I made a couple of hot girls, but I need to make less of that now. I want to make variety and no bias in the horror and gore too. Everyone can dies and no holding back.
Since I think giving 'plot armor' on any character will feel cheap and obvious.
One horror franchise mindset I love, is the final destination curse. But I won't
make that a stable in my project, just a 'soft similarity' around the idea that
every characters can and will die in someways. Still want to add good endings
and the optimal ending were everyone is alive or most of them.. Will figure that
shit out if its possible though.
see ya.