I want this project to both take time and be full packed with ideas I gathered of this year and last year. Around 7 months ago I lost the whole prototype and the 'sequel' when my chromebook powerwashed. Took me a while to return with some of what I made in it and to be fair. I doubt it will be as good as I started within the second game of that time. Or, maybe it will be superior and better in everyway.
But I want to take another try on Armed Slime. I vividly remember the first time I created the prototype of it in around 3 days. I really was enjoying it instead of being frustrated over like N.G Noire development.
Maybe it's because it felt more natural to me to make a gun plateformer. If I can rewind and wonder what I told myself in that time. It was. "What if Mario Bros but with guns" and it developed from there. Now, I doubt Nintendo will ever let Mario wield a fucking gun. But using a slime in this concept felt okay because it was simple and funny to add more complex parts afterward than already focusing on making endless sprites on to the character.
And, I think with my graphic tablet and the next computer I'm buying in the near future will help me to craft better assets to this next game. It's just I doubt I can do the whole project in one go, I kinda want to make chapters and than once I have experience enough. I will do a full whole game when I have the knowledge to make it completed.
The story isn't the greatest fit in comparison of making things work. But I want to make a couple of scenes feel like a movie with both horror, actions packed and thrilling stuff that I never sink my teeth into. But anyway.
I'm just tired to not deliver anything for now. Plus doing it in chapters first, will help me to take time on each parts instead of rushing every details and it shows.