Writer, game dev & Artist.
Love cute animals.
I'm an ordinary guy, who try to do extraordinary things.
Luc
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MoeAnguish
PSX-esque games have a pretty large fan base, and plenty of PC games from that era that looked like PSX games do too. So you wouldn't be in a shortage of players for your games.
I guess though as someone that did C++ PSX game projects before, I'd recommend using OpenGL as opposed to Vulkan for rendering, and to not try to do everything from scratch or learn everything at once, for ease of learning and implementation, because you'll effectively be making your own game engine if you go with those.
Unless you're trying to completely reinvent the wheel like developers from that time did, which in that case, your main worry would be writing unsafe code in C.
ZombieGhost (Updated )
Thank you.