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ZombieGhost
Writer, game dev & Artist.
Love cute animals.
I'm an ordinary guy, who try to do extraordinary things.

Luc @ZombieGhost

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Joined on 11/21/22

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Trying to get the rudimentary logic.

Posted by ZombieGhost - 6 days ago


Started to look at old limited games that broke through the 80s and 90s.

I know there is more behind like in the 70s or maybe older than that.

But I ain't that interested to look for like what.. Hum.. Atari and ping pong.


You get the idea, anyways.


I'm trying to observe what worked in those eras. From all consoles and what I am

very interested is which engine that has those features and can work on PC.


Mostly Playstation 1 has the sauce to feel like a good point to begin there,

so I can like transfigurate those old concepts and feels of old gaming time.


And create a PS1 spiritual successor game of anything.

But maybe making it M rated or even A rated.


I dunno, the concept of making something either

horrifying or sexual in a PS1 format seems logical

to attract a niche fan base.


Working in C or C++ to the most part seem the right thing to do.

I had no experience in those stuff like I said before.


But I will try to read the basic, and also re-learn maths.


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Comments

PSX-esque games have a pretty large fan base, and plenty of PC games from that era that looked like PSX games do too. So you wouldn't be in a shortage of players for your games.

I guess though as someone that did C++ PSX game projects before, I'd recommend using OpenGL as opposed to Vulkan for rendering, and to not try to do everything from scratch or learn everything at once, for ease of learning and implementation, because you'll effectively be making your own game engine if you go with those.

Unless you're trying to completely reinvent the wheel like developers from that time did, which in that case, your main worry would be writing unsafe code in C.

Thank you.